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UID:10007350-1801440000-1801785599@tech.vegas
SUMMARY:Pink27
DESCRIPTION:Pink27 is scheduled for February 1-4\, 2027 at Bellagio. Organized by Pink Elephant\, it is a international IT service management conference and exhibition. The primary audience includes CIOs\, IT directors\, service-management leaders\, support managers\, process owners\, consultants\, analysts\, vendors\, and professionals working with ITIL\, Lean IT\, Agile\, DevOps\, organizational change\, and related practices. The conference examines how organizations design\, manage\, improve\, and govern technology services and the teams responsible for them. \nEvent overview\nPink27 includes keynote presentations\, practitioner sessions\, case studies\, breakout education\, masterclasses\, networking receptions\, and an exhibition of IT service-management tools and consulting services. The organizer’s speaker criteria seek operating leaders\, process owners\, academics\, analysts\, and specialists who can address practical implementation. Published topic areas include IT service management\, artificial intelligence\, Lean IT\, Agile and Scrum\, business relationship management\, organizational change\, and employee experience. The event also includes recognition through the IT Service Management Hall of Fame. \nConference admission is packaged through multi-day passes rather than single-day registration. Only registered participants may enter education and keynote sessions\, while guest access is limited to specified receptions. The audience spans management\, technical\, consulting\, and vendor roles\, so the schedule mixes strategy with process design and operational application. The exhibition gives software and service providers a controlled setting for demonstrations and buyer discussions; it is a supporting component of the education program rather than a public technology show. Program details\, admission categories\, and room assignments can change as the organizer finalizes the edition. The official event website should be used for current eligibility\, registration\, credential\, and schedule requirements. \nOperationally\, the program depends on advance registration and an organizer-issued schedule. Education rooms\, exhibits\, competitions\, demonstrations\, and private functions can have separate admission rules even when they share a venue. Participants generally select activities according to job role\, credential\, membership\, age division\, or registration type. Exhibitors and sponsors operate under separate move-in and access requirements. Those distinctions matter because the listed date range describes the overall event and does not necessarily mean every component is open for the full period. \nHistory in Las Vegas\nPink Elephant identifies Pink27 as its 30th annual conference. The organizer has a long Las Vegas record\, with archived materials documenting earlier Pink conferences at local hotels\, including a 2012 program. The 2027 edition continues that relationship at Bellagio and marks three decades of the conference series. Available records support the existence of prior Las Vegas editions but do not establish that all 30 meetings occurred in the city. \nLocation\nBellagio is a central Strip resort with hotel rooms\, ballrooms\, meeting rooms\, restaurants\, and event services in one complex. That arrangement allows Pink27’s keynotes\, breakouts\, masterclasses\, exhibition\, and receptions to share the conference property. The official FAQ and registration materials identify Bellagio as both venue and conference hotel. Participants can therefore move between lodging and scheduled functions without transferring to a separate convention campus\, while the organizer controls access to session and reception spaces through conference credentials. \nThe event’s practical role is to give its defined professional\, industry\, or participant community a common place for education\, organized activity\, supplier contact\, and peer exchange. This description summarizes the published event structure without treating estimated attendance\, proposed sessions\, or organizer marketing language as confirmed outcomes.
URL:https://tech.vegas/event/pink27/
LOCATION:Bellagio\, 3600 Las Vegas Blvd. S. Las Vegas\, NV 89109
CATEGORIES:Convention,Featured,Technology
ATTACH;FMTTYPE=image/png:https://tech.vegas/wp-content/uploads/2026/08/download-3kkM7U.png
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DTSTART;TZID=America/Los_Angeles:20270204T150000
DTEND;TZID=America/Los_Angeles:20270204T163000
DTSTAMP:20260221T102120Z
CREATED:20260221T102120Z
LAST-MODIFIED:20260221T102120Z
UID:10006849-1801753200-1801758600@tech.vegas
SUMMARY:Monthly Dig. Game Dev. Meeting
DESCRIPTION:Note: You must be a registered member of Meetup to attend. Your registration must be your full and complete name and your name when joining the google meet must match it. New/incomplete Meetup accounts will not be permitted to attend unless you contact Josiah Davisson prior to the event to request to attend and inform why you’re interested in attending. \nDetails\nJoin us at the Nevada Game Developers Meetup\, a vibrant gathering designed to unite game development enthusiasts\, educators\, and aspiring developers from across the state. Whether you’re a seasoned pro or just starting out\, hosted by Josiah Davisson\, a Game Dev Teacher in at A-TECH HS in CCSD and Conner Torres\, CEO and Founder of Dotware Games\, this meetup is the perfect platform to explore\, learn\, and share in the dynamic world of game development. \nWho Should Attend? \n\nEducators passionate about integrating game development into their curriculum.\nStudents and aspiring developers eager to dive into the world of game creation.\nIndustry professionals looking to connect and share insights.\nAnyone with an interest in game development\, regardless of experience level.\n\nWe have amazing attendees with credits including:\nOriginal Composer of the Elder Scrolls games\nVirtual Production Artist on Percy Jackson Series and Star-Wars Skeleton Crew\nNumerous Indie Developers\, Artists\, and more! \nOur Focus: \n\nPrimary Platform: Unreal Engine: Dive deep into the capabilities of Unreal Engine\, exploring its latest features and how it’s shaping the future of game development.\nUnity Insights: For those interested in Unity\, we’ve got you covered too! Our experienced educators will share their knowledge and tips on Unity game development and education.\nAI in Gaming: Engage in discussions about the role of Artificial Intelligence in game development and how it’s revolutionizing the industry.\nNew Releases & Updates in Unreal: Stay up-to-date with the latest advancements and releases in Unreal Engine\, and discuss how these can be leveraged in your projects.\nShowcase of Current Projects: Discover what fellow developers and students are working on. This segment provides a platform for showcasing current projects\, receiving feedback\, and sparking collaboration.\nPathways to Development: Learn how educators are guiding students to become proficient developers\, ready to contribute to Nevada’s growing tech and game development scene.\n\nWhy Attend? \n\nNetworking: Connect with like-minded individuals\, industry professionals\, and educators.\nKnowledge Sharing: Gain insights from experienced developers and educators.\nCollaboration Opportunities: Find potential collaborators for your next project or offer your skills to others.\nInspiration: Get inspired by the innovative work being done by students and professionals in the field.\n\nWhether you’re passionate about Unreal Engine\, have experience in Unity\, or are curious about the intersection of AI and game development\, this meetup is for you. Come\, be a part of a community that’s shaping the future of game development in Nevada! 🎮🌟 \nAgenda:\nWelcome and Introduction (15 minutes) \n\nBrief welcome by the host.\nQuick round of introductions from participants (name\, role\, interest in game development\, reason for joining/what you hope to get from the meeting).\n\nDepending on guests interests\, break out sessions may be used.\nDiscussion on Game Development in Education (15 minutes) \n\nOverview of integrating game development in educational settings.\nSharing experiences and challenges faced in teaching game development.\nExploring the use of Unreal and Unity in the classroom.\nQ&A\n\nLatest Updates in Unreal Engine (10 minutes) \n\nOverview of the latest Unreal Engine release.\nDiscussing new features and how they can be utilized in educational projects.\n\nExploring Useful Plugins for Game Development (15 minutes) \n\nSharing insights on plugins that enhance development efficiency.\nDiscussing how these plugins can be integrated into classroom projects.\n\nQ&A Session: Resources\, Strategies\, and Best Practices (10 minutes) \n\nOpen floor for questions related to classroom resources\, teaching strategies\, and best practices in game development education.\nParticipants share their experiences\, tips\, and resources.\n\nCurrent Projects and Collaborative Opportunities (20 minutes) \n\nParticipants briefly share their current projects or ideas.\nDiscussion on potential collaboration opportunities among attendees.\n\nClosing Remarks and Next Steps (5 minutes) \n\nSummarizing key takeaways from the meeting.\nDiscussing the possibility of future meetups and topics of interest.\nThanking participants for their contributions and insights.
URL:https://tech.vegas/event/monthly-dig-game-dev-meeting-62/
LOCATION:Online event
CATEGORIES:Technology
ATTACH;FMTTYPE=image/jpeg:https://tech.vegas/wp-content/uploads/2026/02/28923_image_highres_518671804.jpeg
ORGANIZER;CN="Unreal Engine PLUS":MAILTO:meetup-group-JzPVBUaH-announce@messages.meetup.com
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